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7 60
6H of Road America - Presented By Simu Nation X Americas Racing League X High Point Racing
6H of Road America - Presented By Simu Nation X Americas Racing League X High Point Racing
LMDh - LMDh 2,059
1 15
Rating Requirement
LMP2 - LMP2 2,121
2 15
Rating Requirement
GT3 - GT3 2,040
4 30
Rating Requirement
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Event in progress Discord

Event Communications

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Event sponsor
Americas Racing League

A League For All Driver's that are passionate about Sim Racing to enjoy!!

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Event sponsor
Simu Nation

The Esports Sim Racing Hub for the Americas. Simu Nation is a where the fastest drivers meet to dominate the track. Powered By advancedsimracing.com Presented By noxgaming.ca 👇 Connect with top drivers now https://discord.gg/simunationsimracing

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Event sponsor
High Point Racing

High Point Racing (HPR) is a competitive iRacing league delivering professionally broadcast races, consistent social media content, and an engaged sim racing community. Our mission is to provide measurable value to partners through authentic motorsport exposure and high-quality production.

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Event sponsor
HYMO

Get access to professional racing game setups tuned by esports champions. Dominate every track with setups that give you the competitive edge.

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6H of Road America - Presented By Simu Nation X Americas Racing League X High Point Racing

iRacing teams event starting on with 1 Round.
3 Collaborators
Simu Nation 491
Americas Racing League 4286
High Point Racing League 217
No Show Penalty
0 Points
Withdrawals Allowed
0
Max Allowed Penalties
0 Points

Français Espanol Português (In the event of a discrepancy between the rules in the translation documents and the rules below, the rules below shall prevail.)

Championship Rules & Regulations

1. General & Discord Etiquette

  • Driver Identity: Your Discord nickname in the host servers must match your in-game name.
  • Sportsmanship: Zero tolerance for abusive language in Discord, in-game chat, or DMs. Callouts in public channels are prohibited; use the incident ticket system.
  • Responsibility: The primary aim is zero contact. It is the chasing car’s duty to overtake safely. If you cause an incident, return the position safely when possible.

2. Driving Standards & Racing Etiquette

  • Overtaking: Moves must be executed cleanly without contact. You must be sufficiently alongside (at least front wheel to rear wheel) before the corner to claim racing room. "Dive-bombing" is strictly prohibited.
  • Defending: One defensive move is permitted per straight. Weaving to break a slipstream or moving under braking is strictly forbidden.
  • Track Limits: Rejoin the track safely without impeding on-track traffic. Gaining a lasting advantage off-track must be corrected (yield position within 1 lap).
  • Incidents: If you lose control or spin, hold your brakes to make your car's movement predictable.
  • Yellow Flags & Safety Cars: No overtaking under yellow flags. Drivers must lift off the throttle when approaching an incident. During Safety Car periods, maintain position until crossing the Start/Finish line on the green flag restart.

3. Fast Repair Policy

  • Availability: Teams will have 1 Fast Repair available during the race to cover netcode incidents or emergencies.
  • Fair Use: Any abuse of the Fast Repair system will be heavily penalized by the Race Director. Decisions regarding Fast Repair abuse are final and cannot be challenged.

4. Multi-Class Etiquette

  • Slower Classes (GT3/LMP2): Maintain your predictable racing line. Do not yield or alter your line unexpectedly like under blue flags when being approached by a faster class.
  • Faster Classes (Hypercar/LMP2): It is your responsibility to complete the overtake safely. Aggressive overtakes or contact caused by a faster class on a slower class will carry severe steward penalties.

5. Blue Flags

  • Blue flags are advisory. Lapped cars should hold a predictable line but facilitate a quick pass by lifting on a straight line when a faster car is within 3 seconds.
  • Lapped cars are forbidden from defending their position against a lapping car.
  • Passing cars may flash headlights once per straight as an intention to pass. Excessive flashing is considered unsportsmanlike.

6. Session & Pit Rules

  • Qualifying: Maintain a minimum 5-second gap to the car ahead on out-laps. Out-lap cars must yield to cars on flying hot laps. You must only be on track during your designated class qualifying slot.
  • Pit Lane: Do not cross pit entry/exit lines. Cars exiting the pit lane must blend safely; cars on track must allow a car's width for exiting pit traffic.
  • Post-Race: Stop your car safely off the track after the checkered flag before returning to pits. Post-race intentional collisions are strictly forbidden.

7. In-Race Stewarding, Incident Tickets & Conduct

  • Live Stewarding: Stewards will handle live race direction and steward calls.
  • Steward Discussion Conduct: No complaining, arguing, or unsportsmanlike behavior will be tolerated in discussion channels or ticket chats regarding steward calls. Any toxic behavior toward race control or stewards will result in immediate penalties.
  • Race Recording Requirement: All drivers are required to record local footage of their stint with the driver radar and deltas visible. Failure to provide requested video footage during an investigation will result in an automatic 5 to 30-second additional time penalty.
  • Incident Tickets: Post-race incident tickets will open after the race in SimGrid Ticket System and remain open for 24 hours.
  • Failure to Respond: Failing to respond or submit video to an incident ticket brought against you will result in escalating penalties (Qualifying Ban > Race Ban > League Removal).