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iRacing Nitro Repco Bathurst 3 Hour
iRacing Nitro Repco Bathurst 3 Hour
GT3 - Split 1
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iRacing Nitro Repco Bathurst 3 Hour

iRacing teams event starting on with 1 Round.
No Show Penalty
0 Points
Withdrawals Allowed
0
Max Allowed Penalties
0 Points
  • Practice:
  • Don't stop on track during practice and wait for others.
  • Please teleport back to pits if you have software issues.
  • Don't block pit lane exit.
  • No doing burn outs or crashing into each other. (deliberately)
  • Keep it clean
  • Qualifying:
  • Qualifying sets the grid for each race night.
  • If you are not on a hot lap, don't impede faster cars.
  • Teleporting is allowed in Qualifying.
  • Race:
  • Must be conducted safely without forcing others off track or causing pile-ups.
  • You can’t win a race on Lap 1—avoid unnecessary risks. (low grip level)
  • Teleporting is allowed but you will be penalised.
  • No burnouts after the race unless instructed to do so. (winner only)
  • Completion of the race you are require to drive back to the pits.


  • Passing:
  • Must be clean and ensure the move is safe.
  • Give racing room to each other if possible.
  • Defending is allowed but no moving under brakes or weaving.
  • Bump passing is not allowed if bump pass is made you must readdress.


  • Contact Incidents:
  • If you push another car off track, readdress immediately if safe.
  • If not possible, the affected driver may file an incident report for post-race review.
  • Reports must be filed with in 24 hours of race night.
  • Reports are viewed and there maybe penalties involved.


  • Track Limits:
  • Drivers must remain 2 wheels within the lines unless there is a justifiable reason.
  • A car is deemed off track if no part remains in contact with the racing surface.