Vertex Racing League - LMU Season 1
Rules & Procedures
Welcome to Season 1 of Vertex Racing League! Our aim remains the same: safe, competitive, and enjoyable multi-class racing built on respect, clean driving, and proper community spirit.
π Event Format (every round)
19:30 UK β Server launch
Practice: 30 minutes
Qualifying: 20 minutes (solo session)
Race: 60 minutes
Start: In-game rolling start
Pit Stops: None scheduled, but pit lane is open for tyres and fuel all race
π Car Classes
LMGT3
GT3 will run with two categories, plus an overall GT3 standings table:
PRO/AM
AM
Admins may reassign drivers to a more suitable category if we believe someone is attempting to compete below their natural level.
β General Rules
Track Limits & Penalties
All track limits and in-game penalties are server-side.
Admins will not remove or override them β what you get is what you keep.
Tyre Warmers
Disabled for all sessions.
Tyres will be cold at the start β take care on Lap 1.
Pit Lane
Pit lane open for tyres and fuel all race (optional).
No mandatory pit stops.
Respect pit entry/exit lines and the pit speed limiter.
Blue Flags
Lapped cars must hold their racing line.
Faster cars must complete the overtake safely.
In-Game Chat
No text chat during live sessions until all cars have finished.
π§ββοΈ Stewarding & Protests
Reviewed post-race by a steward panel.
Reports must be submitted within 24 hours via the official form.
Protests must include:
Time and corner
Drivers involved
Clear description of the incident
Incomplete or vague forms may be ignored.
Possible Penalties
Warnings
Time
Championship points deductions
Licence points
Race bans
Championship bans (for major offences)
Blue Flags, Lapping & Stewarding
Multi-class racing lives or dies by how lapping is handled. To be absolutely clear:
The responsibility to overtake safely always lies with the faster car.
Faster-class cars must:
Plan overtakes with respect and patience.
Avoid divebombing slower cars, especially on corner entry.
Slower-class cars must:
Hold a predictable racing line when being lapped.
Not make sudden or reactive moves.
Only move off-line if they are making it exceptionally clear which side they are yielding.
Avoid lifting or moving mid-corner.
Lapping should be completed on straights wherever possible, not into or during corners. Blue flags are informational β they do not grant the faster car the right to force a move.
Stewarding & Incident Review
Due to stewarding capacity, we will not automatically review every lapping or overtaking manoeuvre during a race. If you believe a lapping-related incident was unsafe or unfair, it must be reported via the official protest process for it to be reviewed. If it isnβt reported, it wonβt be investigated. This is a community-driven series β we rely on drivers to help us help you. Remember:
This is not the World Championship.
There is nothing to gain from forcing a risky move.
Respectful racing keeps the series enjoyable for everyone.
Our admin team is well versed in how to race fairly; and if you need any advice/coaching then do please reach out. Weβre all in this together β letβs race hard, race fair, and get everyone to the finish.