🏁 NZR iRacing 6 Hours of Nürburgring – Championship Rule Set
Event Overview
The NZR iRacing 6 Hours of Nürburgring is a team-based, multi-class endurance race hosted on the Nürburgring Grand Prix circuit. This rule set governs all aspects of participation, from registration to race-day conduct, and must be followed by all teams and drivers.
1. General Event Information
- Event Name: NZR iRacing 6 Hours of Nürburgring
- Date & Time: [Friday, 19 Dec, 12:00 pm NZST]
- Track: Nürburgring VLN Layout (iRacing version)
- Duration: 6 hours (360 minutes)
- Server Settings:
- Time of Day: Dynamic
- Weather: Realistic / Dynamic (subject to confirmation)
- Damage Model: Full
- Cautions: Local only
- Fast Repairs: None
- Start Type: Rolling Start
2. Classes & Car Eligibility
Multi-class format featuring the following classes:
- SP9-GT3
- Acura NSX GT3 Evo
- Aston Martin Vantage GT3 EVO
- Audi R8 LMS Evo II GT3
- BMW M4 GT3 EVO
- Corvette Z06 GT3 R
- Ferrari 296 GT3
- Ford Mustang GT3
- Lamborghini Huracán GT3 EVO
- McLaren 720S GT3 EVO
- Mercedes-AMG GT3 2020
- Porsche 911 GT3 R (992)
- SP10-GT4
- Aston Martin Vantage GT4
- BMW M4 G82 GT4
- Ford Mustang GT4
- McLaren 570S GT4
- Mercedes-AMG GT4
- Porsche 718 Cayman GT4
- CUP 2-992 Cup
- Porsche 911 GT3 Cup (992)
Note: All cars must use the current iRacing Balance of Performance (BoP) specifications.
3. Entry Requirements
- Team Size: Minimum 1 driver, maximum 6 per team
- Minimum iRating: 1000 average per team (subject to review)
- Registration: Must be completed before the deadline via Sim grid
- Car Selection: First-come, first-served basis – maximum class/team caps may apply
- Livery Submission: Optional but encouraged – deadline set one week prior to race
4. Driver Stints & Regulations
- Minimum Drive Time per Driver: 60 minutes
- Maximum Drive Time per Driver: 3 hours
- Stint Duration: No hard limit, but drivers must switch according to min/max rules
- Driver Swaps: Must occur during pit stops only using iRacing’s built-in swap function
- Infractions: Breach of drive time rules may result in team disqualification or time penalties
5. Qualifying Format
- Session Type: Private team-based qualifying
- Date & Time: [1:30 pm NZST]
- Duration: 20 minutes per class
- Rules:
- One driver per team sets a time
- No tire or fuel restrictions
- Track limits enforced strictly – off-tracks invalidate laps
6. Race Start Procedure
- Formation Lap: Controlled by iRacing pace car
- Start Type: Rolling Start
- Pole Position: Left or right side of track depending on class grid
- Jump Starts / Early Acceleration: Will be penalized by race control or iRacing system
7. Pit Stops
- Fuel and Tire Changes: Allowed during stops
- Driver Swaps: Must occur while the car is stopped in the box
- Pit Lane Speed Limit: Enforced by iRacing
- Unsafe Pit Exit/Entry: May result in penalties
8. Incident Limits
- Incident System: Live stewarding plus automated iRacing penalties
- Soft Cap: 50x – Warning issued
- Hard Cap: 75x – Drive-through penalty
- Final Cap: 100x – Team disqualification
- Single-Car Incidents: Assessed individually by stewards
9. Live Race Control
- Race Stewards: Live during the event
- Reporting System:
- Teams may report incidents via a provided Discord or Google Form
- Reports must be made within 10 minutes of the incident occurring
- Investigation Results:
- Penalties announced in-race or post-race, depending on complexity
- Steward decisions are final
10. Penalties
Types of Penalties Include:
- Warning: Minor infraction, no time loss
- Drive-Through: For unsportsmanlike conduct, reckless driving
- Stop-and-Go (with time): For significant avoidable contact or repeated offenses
- Time Penalty (post-race): For infractions near race end
- Disqualification: For exceeding incident caps, cheating, or gross misconduct
11. Driver Conduct & Etiquette
- Respect Other Classes: Faster classes must pass safely; slower classes must maintain predictable lines
- Blue Flags: Informational only; not mandatory to yield
- Track Limits: iRacing limits enforced + steward review for repeated abuse
- Sportsmanship: Aggressive, abusive, or toxic behavior will not be tolerated – may result in removal
12. Technical Requirements
- Internet Connection: Stable and consistent connection required
- Hardware: Minimum system specs per iRacing guidelines
- Voice Comms: Teams must be reachable via Discord in case of urgent race control communication
- Spotters: Optional but encouraged for multi-class traffic awareness
13. Red Flag & Server Issues
- Server Failure or Disconnection:
- If within the first 10% of the race: full restart
- Between 10–75%: race resumes from last complete lap, time-adjusted
- Beyond 75%: race may be declared finished depending on the leader's status
- Mass Disconnects / iRacing Outage: Handled by race control discretion
- Red Flag Conditions: Only used in extreme cases; time paused manually by race admin
14. Post-Race Review
- Provisional Results: Posted within 1 hour of race finish
- Final Results: Released within 24 hours after review of reports and penalties
- Protests: Teams may file a protest up to 1 hour after the race for unresolved issues
- Replays: All teams encouraged to save local replay files for evidence
15. Prizes & Recognition
- Trophies / Digital Awards for:
- Class Winners (SP9, SP10, CUP 2)
- Media Coverage:
- Live-streamed event with commentary and race overlays
- Podium interviews post-race
- Featured photos and highlights shared via the NZR Discord
16. Disclaimers
- Rule Adjustments: NZR reserves the right to update rules prior to the event
- Participation: Entry is a privilege; bad behavior may result in bans from future events
- Final Authority: Race directors have final say on all disputes, decisions, and interpretations
17. Contact & Support
- Discord Server: [https://discord.gg/Wd5NAsQ2Ya] – Required for all teams
- Race Director Contact: Will be posted pre-race in official communications
Race hard. Race fair. Respect the track. Respect each other.
Welcome to the Green Hell – this is the NZR 6 Hours of Nürburgring