1. General Conduct and Sportsmanship Respectful Environment: All competitors are expected to treat fellow drivers, stewards, and organizers with respect. Verbal abuse or harassment in text or voice channels will result in immediate disqualification. Connection Quality: Drivers must maintain a stable internet connection. A ping consistently exceeding 150ms or visible "teleporting" may result in a request to leave the server for the safety of other competitors. Professionalism: Drivers should behave as representatives of their teams. Intentional crashing, "rage quitting" on track, or retaliatory driving is strictly prohibited.2. On-Track Racing RulesOvertaking and Defending The Right to the Line: For a driver to be entitled to space on the inside of a corner, their front wheels must be alongside the leading car's cockpit before the turn-in point. Defensive Maneuvers: A lead driver is permitted one move to defend their position. Moving back toward the racing line to prepare for a corner is allowed, provided at least one car-width is left between the car and the edge of the track. Moving Under Braking: Changing direction while in the braking zone is strictly forbidden, as it leaves the following driver with no means of evasion.Track Limits Definition: The track is defined by the white lines. Kerbs are not considered part of the track surface unless specified in a pre-race briefing. Persistence: Two wheels must remain within the white lines at all times. Frequent violations will result in automatic in-game penalties or post-race time additions.3. Flag Protocols Yellow Flag: Drivers must exercise caution. Overtaking is prohibited until past the incident. Failure to slow down significantly in a yellow sector may result in a penalty. Blue Flag: The slower driver must facilitate a safe pass at the earliest opportunity. This should be done by maintaining a predictable racing line and lifting slightly on a straight, rather than braking unexpectedly in a corner. Green Flag: Indicates the track is clear and racing has resumed.4. Pit Entry and Exit Pit Entry: Drivers must remain within the designated entry lanes and must not cross the solid white line when entering the pits. Pit Exit: When exiting, drivers must stay behind the blend line until it ends. Merging into the racing line prematurely and impeding a car at racing speed is a severe infraction. Pit Lane Speed: The pit speed limiter must be engaged before crossing the entry line and kept on until the exit line.5. Incidents and StewardingReporting Incidents Post-Race Review: All incidents must be submitted via the official league protest form within 24 hours of the race conclusion. Required Evidence: Protests must include the lap number, time stamp, and names of the drivers involved.Penalty ScaleStewards may apply the following penalties based on the severity of the infraction:1 Warning: For minor contact with no change in position.2 Time Penalty: Typically 5, 10, or 30 seconds added to the final race time.3 Drive-Through: Must be served during the race if the stewards are live.4 License Points: Accumulation of points leads to a race ban.5 Disqualification: For intentional wrecking or extreme unsportsmanlike conduct.6. Race Start Procedures Formation Lap: Drivers must maintain a consistent gap (approximately two car lengths) and must not weave aggressively or brake-test to warm tires. Start Procedure: Following the in-game UI, drivers must stay in their double-file lanes. Racing begins only when the green light is triggered. Jumping the start will result in an automatic drive-through penalty.7. Vehicle and Class Restrictions BOP (Balance of Performance): LFM latest up to date BOP will be used for this event. Custom Liveries: While permitted, liveries must not contain offensive imagery or political statements. They must be submitted for approval prior to the season start to ensure server stability.